KillTheLight
KillTheLight
A Unity 2D platformer built around the theme of light pollution.
- Year
- 2026
- Types
- Game Design
Roles
- Solo developer (design / art / code)
Stack
- Unity 2D
- C#
- Character controller
- Physics simulation
- AI-assisted development
Framing
KillTheLight is a 2D side-scrolling platformer built in Unity, with a complete narrative wrapped around the theme of light pollution. I made the storyboard, the art and the code entirely on my own.
Systems
- Character control — C# input and state machine handling movement, jumping, damage and death.
- Camera follow — smooth, bounded follow that supports both standard scrolling and set-piece camera moves.
- Scene flow — multi-scene loading and transitions with level progress tracking.
- Interactions — ziplines, climbing, mirror jumps, teleporters and switch controls.
- Items — collection and equipping that changes abilities and routes through a level.
- Crane physics — a linked simulation of trolley, hook, rope and payload.
- Process — self-taught Unity workflow, with AI tools used to assist implementation and debugging.
Selected Work

The Last New Year's Eve
2026岁岁平安
A reusable, low-cost AIGC animation pipeline.
- AIGC
Rome Prisma Film Awards · Best Animated Short
Untitled Project 01Coming soon
Untitled Project 01
2026待定项目 01
A new project in development.
- Interactive
Untitled Project 02Coming soon
Untitled Project 02
2026待定项目 02
A new project in development.
- Interactive