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Tristan QI

KillTheLight

KillTheLight

A Unity 2D platformer built around the theme of light pollution.

Year
2026
Types
Game Design

Roles

  • Solo developer (design / art / code)

Stack

  • Unity 2D
  • C#
  • Character controller
  • Physics simulation
  • AI-assisted development

Framing

KillTheLight is a 2D side-scrolling platformer built in Unity, with a complete narrative wrapped around the theme of light pollution. I made the storyboard, the art and the code entirely on my own.

Systems

  • Character control — C# input and state machine handling movement, jumping, damage and death.
  • Camera follow — smooth, bounded follow that supports both standard scrolling and set-piece camera moves.
  • Scene flow — multi-scene loading and transitions with level progress tracking.
  • Interactions — ziplines, climbing, mirror jumps, teleporters and switch controls.
  • Items — collection and equipping that changes abilities and routes through a level.
  • Crane physics — a linked simulation of trolley, hook, rope and payload.
  • Process — self-taught Unity workflow, with AI tools used to assist implementation and debugging.

Selected Work

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