岁岁平安
The Last New Year's Eve
A reusable, low-cost AIGC animation pipeline.
- Year
- 2026
- Runtime
- 8 min 15 s
- Types
- AIGC
Roles
- Director / AIGC Production / Post
Stack
- AIGC pipeline design
- Image-to-video / text-to-video
- Character consistency
- Post compositing
Awards & Selections
- Rome Prisma Film Awards · Best Animated Short
- Seoul International AI Film Festival · Official Selection

Framing
In this section I care less about the story than about the method. The Last New Year’s Eve was an experiment in AIGC animation production: how to reliably produce feature-grade imagery for an eight-minute film on a very small budget.
How it was made
- Consistency — character turnarounds and key-location stills are locked first, then used to drive shot-by-shot generation so characters do not drift between shots.
- Camera language — the storyboard is decomposed into generatable units, each with its own prompt structure, keeping movement, framing and lighting coherent.
- Correction — generated material contains structural errors and flicker, fixed through frame-level cleanup, local repainting and compositing.
- Sound and rhythm — score and effects are generated separately, then re-laid against the edit to build the final feel.
Takeaway
This pipeline became the base template for my later AIGC work: breaking creative work into reproducible steps so that low-budget projects can still hold a consistent quality bar.
Still Frames
Click to enlarge
Selected Work
KillTheLight
KillTheLight
2026KillTheLight
A Unity 2D platformer built around the theme of light pollution.
- Game Design
Untitled Project 01Coming soon
Untitled Project 01
2026待定项目 01
A new project in development.
- Interactive
Untitled Project 02Coming soon
Untitled Project 02
2026待定项目 02
A new project in development.
- Interactive